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Dawngate Skin - Experimental Petrus by nicholaskole Dawngate Skin - Experimental Petrus by nicholaskole
Yay! Work is becoming unsecret :)
This is a skin design, part of the work I've been doing for EA/Waystone Games for their MOBA project Dawngate.
Petrus is a shaper from the high society of the West, who used all his art to replace his lost arm with something stronger. His in-game base version has a giant stone arm, but before he crafted that, he experimented with living tissue (from a creature like Vex) to create a twisted iteration. I proposed a few different arm designs and themes for him, and included some of that exploration above- stay tuned for more Dawngate concepts!
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:iconmisszoid:
missZoid Featured By Owner May 19, 2014
thats just such a cool design! wow! amazing!!!!
his arm!!
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:iconsubway-cat:
subway-cat Featured By Owner Apr 15, 2014  Professional Digital Artist
dang this is so nice
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:iconnicholaskole:
nicholaskole Featured By Owner Apr 15, 2014  Professional Digital Artist
thank you!
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:icondeblob-hatena:
DeBlob-hatena Featured By Owner Mar 7, 2014  Student General Artist
Is it wrong when I say that every line you draw is perfect?
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:iconnicholaskole:
nicholaskole Featured By Owner Apr 15, 2014  Professional Digital Artist
haha. YES. But I appreciate the sentiment. There is no perfect in lineart- always new things to strive for!
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:iconaedifico:
aedifico Featured By Owner Feb 24, 2014  Professional Digital Artist
Ooohh, pretty cool! I'm sure the stone arm is great, but this version is neato as well. Man, I'm glad i didn't have to make that choice! :)
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:iconnicholaskole:
nicholaskole Featured By Owner Apr 15, 2014  Professional Digital Artist
haha- well, now there are both! fun to come up with different arms for him
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:iconedarneor:
Edarneor Featured By Owner Feb 12, 2014  Professional Digital Artist
Fantastic, great art! Keep it up :D
Pity, it's a MOBA, not a proper RPG... :(
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:iconnicholaskole:
nicholaskole Featured By Owner Apr 15, 2014  Professional Digital Artist
I agree- would be lovely to just lean in and make a straight up rpg, but we're doing a lot of lore stuff- so it's fun!
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:iconedarneor:
Edarneor Featured By Owner Apr 16, 2014  Professional Digital Artist
Well, idk, maybe the gaming has changed, what worked back then just isn't feasible anymore... But one can't blame the developers for going with what's popular, cause an unprofitable game = dead game.
From what I heard, it's bad management that undermined copernicus, not bad art. Dev teams just have to make it real... :)
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