Also up at: [link]
And finally, it's all up for web release!
I've been so excited to finally get this out there officially, I can't even tell you!
SO: this is Selah.
Well, this is the demo for Selah.
This is my final assignment for MJ Begin's awesome "What's Your Story" class...we were assigned to make a game. SO, in the month that followed I contacted my friend Peter Lefferts, who is an awesome dude and a programmer of no mean skill, and pitched him this idea and we went to town! This is the result of that month's work: A world, characters, a story, a puzzle, a level a game, animation, and music...Selah.
A labor of love to be sure, and alot of work
It's framed basically as one level/room/puzzle from what may in the future be a whole game called "Selah".
I could talk forever, but I'll try and keep it all brief. It really sort of explains itself. It's a 16-bit adventure game based off the old SCUMM engine because Peter and I are both totally in love with Monkey Island 1 & 2.
There's definitely much further to go with this and it's in both of us to keep it up, so if anyone out there is reading this, it'd be awesome to have some 'motivation' to get this made!
But that's not the point, the point is that you enjoy!
So, without further ado here, meet Uri (our protagonist) and Argo (a blue Minkel) and welcome to Volarus.
Welcome to Selah!
(Play! Leave your feedback etc etc. here! )